
projects
Remember Me Knot
(sound)
designer
Sound Designer and Composer for a Master’s in Game Design project by Jess Bradshaw.
Remember Me Knot was taken from conception to full MVP by a team of 4 designers! Patrick was responsible for:
Audio Asset List Creation and Maintenance
Sourcing of SFX/Foley for Gameplay and UI Elements
Composition of Music via Ableton Live, through MIDI.
Feedback Testing through external listeners.
The Doll House
(game && puzzle)
lead designer
Game and Puzzle Designer for a horror escape room theme at TRAPPED Mississauga.
The Doll House is the newest Escape Room Game at TRAPPED’s flagship Mississauga Venue. The theme boasts the highest difficulty of all games available at the venue. Areas of focus include:
GDD Maintenance
Systems Design and Asset List Creation
Milestone Check-ins and Scheduled Deliverables
Puzzle Drafting and Design
Paper Prototyping
QA and Testing of Implementation
Follow-up Adjustments and Fixes
Comics, Chaos, and Carnage
(game && sound && narrative)
designer
Game, Sound, and Narrative Designer for an interactive story-puzzle game for Mississauga Comic Expo (MCX) in November, 2024 at Hazel McCallion Central Library.
Comics, Chaos, and Carnage is an interactive puzzle game for children aged 8-12. This was hosted for MCX over the two day event! Design aspects included:
GDD Creation and Maintenance
Audio Asset List Creation and Maintenance
Audio Mixing and Generation of Music
Game Writing for Game Exposition pre-game time.
Modular Puzzle Design for Children
Difficulty Testing and Adjustment prior to Launch
The Queen’s Pawn
(game && sound)
designer
Game and Sound Designer for a puzzle platforming game involving chess pieces and restricted movement types.
The Queen’s Pawn was taken from conception to vertical slice as a part of a production and management class. Pat was involved in:
GDD Creation and Maintenance
Level and Puzzle Design
Production Documentation
Audio Asset List Creation and Maintenance
Music Editing using Reaper
Audio Generation of SFX
Implementation of Music and SFX using FMOD in Unity
Mini Monstrosities
(game && sound)
designer
Game and Sound Designer for a roguelike style game with a twist; the player character cannot fight for themselves.
Mini Monstrosities is the Capstone project for Pat’s 4th year at Sheridan College. He made the decision to use this project as a deep dive into music and audio composition and implementation. Areas of focus include:
GDD Maintenance
Systems Design and Asset List Creation
Milestone Check-ins and Scheduled Deliverables
Audio Asset List Creation and Maintenance
Dynamic Music Composition in Ableton Live
SFX Generation
SFX Editing in Reaper
Implementation of Music and SFX using Wwise in Unity
Patient
(game && sound && narrative)
designer
Game, Sound, and Narrative Designer for an interactive story turned passion project about the recovery of an inpatient in a psychiatric ward.
Patient is an interactive fictional nonfiction tale based on true events in Pat’s life. This solo passion project involves:
GDD Creation and Maintenance
Programming in C#
Audio Asset List Creation and Maintenance
Dynamic Music Composition in Ableton Live
Implementation of Music and SFX using Wwise in Unity
Game Writing and Implementation using Yarn Spinner in Unity